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- 20-Feb-94
-
-
- This animation is 70 frames of a flight thru the chess board scene
- created by Ville Saari for the POV raytracer. I have included the spectrum
- animator to view the animation.
-
-
- You should find in this archive the following:
-
- README - This file
- SPSLIDEX.PRG - the animator
- CA1.SPU to CA70.SPU - the frames of the animation.
-
-
- It should require a 4 meg machine I haven't tested it on anything
- lower. If you don't have a 4 meg machine you can just remove frames and view
- parts of the animation. To allow for the frame count this animation it is just
- 1/4 screen size. The archive will un zip to about 3.5 megs so you need a hard
- disk.
-
- How to view the animation:
-
- Just run SPSLIDEX.PRG select animation and execute and the drive
- where the files are (simple eh ?).
-
-
- Just to let you know how this was done I got a the sources for POV
- ray from Genie (Thanks to Gary Martin). Compiled it on an IBM 320 RISC/6000
- workstation that we have kicking around at work. I figured out four straight
- line segments that I thought might look nice and set up a UNIX script file to
- manipulate the clock parameter on the povray command line. Using only this
- clock variable I slewed the eyepoint around the scene always having it looking
- at the center of the chess board. All the frames were rendered on the IBM at
- work. If only takes about 38 seconds per frame at 160*100. Then I got all
- the .RAW frames back on my ST and used Photochrome to save them as SPU images.
-
-
- I have converted the images to .SPU format but to save diskspace you
- can use the 'smoosh' feature in animate4.prg to compress the frame files to
- a smaller size.
-
- The only problem I can see anyone having is with the order of the
- frames. The files are loaded into the animator program in the order that they
- are written into the directory. If the animation looks jumbled you will have
- copy the frames one by one into another directory and view the animation from
- that directory. I have added the frames to the archive so they should unzip
- in the correct order. CA1.SPU is the first one then CA2 then CA3 etc ....
-
- I hope you enjoy this animation. I don't know of any program that
- can do a kind of compression on the frames or difference on .SPU frames
- (a la .DLT) that would lower the diskspace and memory requirements. If
- anyone does please by all means convert the frames to that format and
- re-distibute this (if you like it). That reminds me this animation is public
- domain. I only did the simple job of making the picture move the real credit
- for the images go to the original model builder Ville Saari.
-
- If you have any comments on this good or bad please let me know. This
- was my first shot at a computer animation. I'd like to get some feedback.
- I also plan to try to build some simple POV models myself and do some full
- screen animations in the future.
-
-
-
-
- Don Dakin
-
- Genie: D.Dakin1
- Internet: D.Dakin1@genie.geis.com
-
-